

This can be seen in the early techs when the Houses demand a big sum for even a simple ship design for the Empire. Every House has vast rights to govern its own territories – in this the Klingon Empire is ironically more democratic than the Federation – but that also means that the system is corrupt, slow to react and ineffective. Since the death of the last Emperor, the Klingon Empire is in the hands of the Great Houses who established a kind of oligarchic confederation. To explain, why are they so high at first and so low later, you have to understand the Klingon administrative system. Speaking of techs, I got some questions about the Klingon research costs.
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Note though that there wasn’t much testing put into this mod, I consider it more as a “tech demo”, but preliminary tests show it to be just as stable as playing the mod with Standard Tech. The only limitation is that you can’t rush forward in the Eras, so you won’t be able to build Constitutions in the first era.
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If you’re not familiar with it, Free Tech allows you to build every ship and station immediately, without any prerequisite research. There are situations, when they are useful, but they are not designed to turn an otherwise mediocre ship a powerhouse.Īnother minor addition is that the Free Tech play mode is now available. Note though that because of the philosophy of the mod, no special weapon is a game changer. So you have to play more strategically and plan which ships you’re going to use, and focus on those special weapons. These changes were made to let the player build more ships, but researching every special weapon may take up so much time that they won’t fit into the era they became available. In exchange, special weapon research cost and time is increased significantly. The time and costs of R&D projects are reduced. But with Armada II’s release on GOG and thanks to the contribution of the community, there was reason (and bugs…) enough to come back for another update.īased on player feedback, I decided to rework the research system a bit. Without much further ado, please enjoy a new, updated version of the mod v1.6, available from the download section!Īs you all know by now, with the release of v1.5 about eighteen months ago, I moved on to add new eras to the mod, and didn’t plan to return to Federation Dawn. Way too much time passed without any news about the mod, so let’s kick off this new year with something special.
